Explore World of Warcraft: Dragonflight - A New Chapter in Soaring the Sky
The World of Warcraft: Dragonflight expansion pack brings players a new profession - the Dragonshir Evoker. This innovative move undoubtedly injects fresh blood into the game. With its unique dragon-themed skills such as "Deep Breath" and the racial specialty "Soar", this profession allows players to soar at high speeds, quickly surrounding and defeating enemies with flames.
Soaring in the Sky: New Career Experience
The unique charm of Longsil's summoner
The Dragonhir Evoker's design truly captures the "spread your wings" spirit of Age of Dragons. The class features signature dragon-inspired skills like Deep Breath, as well as the racial perk Soar, which allows players to wrap enemies in flames before they can react. However, whether it is the output specialization "Annihilation" or the healing specialization "Favor", there are some combat skills with limited usage scenarios, which may make players feel confused and lose their sense of direction during the battle.
Copy design and experience
Each of the eight new dungeons is intuitive, but not particularly memorable. The most outstanding one is the "Nokud Blockade". In this dungeon, players need to use the dragon control skill to fly and participate in the battle on the vast battlefield of the Ornhara Plain. These dungeons appear to be designed to address players' tendency to take unusual paths and fight around large numbers of minions.
The overall experience of World of Warcraft: Dragonflight
"Dragonflight" did rekindle my enthusiasm for World of Warcraft early on, but as time went on, the game started to feel a bit stale and boring. While I'm impressed with Dragon Rider and the design of the new areas, the expansion's oversimplified design is a double-edged sword. I didn't get bored as quickly as in Shadowlands due to the reduced number of daily quests, but at the same time, there seemed to be a lack of enough content to engage me after completing the awesome side quests. The new manufacturing system has potential on its own, but its charm is greatly diminished by repetitive monster grinding tasks and weekly material caps. I loved Age of Dragons, but that feeling wore off shortly after reaching max level. I sincerely hope that Blizzard can continue to innovate and upgrade "World of Warcraft" to further enhance the game experience.
Soaring in the Sky: New Career Experience
The unique charm of Longsil's summoner
The Dragonhir Evoker's design truly captures the "spread your wings" spirit of Age of Dragons. The class features signature dragon-inspired skills like Deep Breath, as well as the racial perk Soar, which allows players to wrap enemies in flames before they can react. However, whether it is the output specialization "Annihilation" or the healing specialization "Favor", there are some combat skills with limited usage scenarios, which may make players feel confused and lose their sense of direction during the battle.
Dragon Control System: A New Journey in the Sky
Any character can experience flying
Although Dragon Hill has the ability to glide, the newly added "Dragon Control" system allows all characters to experience air flight. Flying in the scenic sky at three times the speed of a traditional flying mount gave me an unprecedented sense of freedom and speed.
Dragon Racing Track: Challenges and Rewards
Racing fun and reward system
The Dragon Racing track is one of my favorite parts of this expansion. Players who achieve excellent results in the competition can also receive unique skin rewards. However, I found Gold rating relatively easy to achieve, which made me lose motivation to continue the challenge after achieving Gold rating. In addition, I also found that the feel of using the keyboard and mouse to control the dragon is not ideal, and it may be more suitable to use a game controller.
Plot and Characters: Depth and Tension of the Story
The development of the main plot
So far, the performance of the main plot has not reached a level that impressed me. If players have not paid attention to the background story of World of Warcraft: Dragonflight, they may be confused by the plot. While there is some tension between the main characters, the characterization is a bit weak. The new villains—the Archosaurus and his humanoid henchmen the Desolate Worshipers—also failed to impress me, not seeming to be particularly complex or interesting villains.
New dungeons and challengesAny character can experience flying
Although Dragon Hill has the ability to glide, the newly added "Dragon Control" system allows all characters to experience air flight. Flying in the scenic sky at three times the speed of a traditional flying mount gave me an unprecedented sense of freedom and speed.
Dragon Racing Track: Challenges and Rewards
Racing fun and reward system
The Dragon Racing track is one of my favorite parts of this expansion. Players who achieve excellent results in the competition can also receive unique skin rewards. However, I found Gold rating relatively easy to achieve, which made me lose motivation to continue the challenge after achieving Gold rating. In addition, I also found that the feel of using the keyboard and mouse to control the dragon is not ideal, and it may be more suitable to use a game controller.
Plot and Characters: Depth and Tension of the Story
The development of the main plot
So far, the performance of the main plot has not reached a level that impressed me. If players have not paid attention to the background story of World of Warcraft: Dragonflight, they may be confused by the plot. While there is some tension between the main characters, the characterization is a bit weak. The new villains—the Archosaurus and his humanoid henchmen the Desolate Worshipers—also failed to impress me, not seeming to be particularly complex or interesting villains.
Copy design and experience
Each of the eight new dungeons is intuitive, but not particularly memorable. The most outstanding one is the "Nokud Blockade". In this dungeon, players need to use the dragon control skill to fly and participate in the battle on the vast battlefield of the Ornhara Plain. These dungeons appear to be designed to address players' tendency to take unusual paths and fight around large numbers of minions.
The overall experience of World of Warcraft: Dragonflight
"Dragonflight" did rekindle my enthusiasm for World of Warcraft early on, but as time went on, the game started to feel a bit stale and boring. While I'm impressed with Dragon Rider and the design of the new areas, the expansion's oversimplified design is a double-edged sword. I didn't get bored as quickly as in Shadowlands due to the reduced number of daily quests, but at the same time, there seemed to be a lack of enough content to engage me after completing the awesome side quests. The new manufacturing system has potential on its own, but its charm is greatly diminished by repetitive monster grinding tasks and weekly material caps. I loved Age of Dragons, but that feeling wore off shortly after reaching max level. I sincerely hope that Blizzard can continue to innovate and upgrade "World of Warcraft" to further enhance the game experience.